Leetcode - Min Stack
https://leetcode.com/problems/min-stack/
Design a stack that supports push, pop, top, and retrieving the minimum element in constant time.
- push(x) -- Push element x onto stack.
- pop() -- Removes the element on top of the stack.
- top() -- Get the top element.
- getMin() -- Retrieve the minimum element in the stack.
Example:
MinStack minStack = new MinStack(); minStack.push(-2); minStack.push(0); minStack.push(-3); minStack.getMin(); --> Returns -3. minStack.pop(); minStack.top(); --> Returns 0. minStack.getMin(); --> Returns -2.
type MinStack struct {
minElement int
arr []int
}
/** initialize your data structure here. */
func Constructor() MinStack {
return MinStack{
arr: []int{},
}
}
func (this *MinStack) Push(x int) {
if len(this.arr) == 0 {
this.arr = append(this.arr, x)
this.minElement = x
return
}
if x >= this.minElement {
this.arr = append(this.arr, x)
return
}
this.arr = append(this.arr, 2*x - this.minElement)
this.minElement = x
}
func (this *MinStack) Pop() {
if this.arr[len(this.arr)-1] > this.minElement {
this.arr = this.arr[:len(this.arr)-1]
return
}
y := this.arr[len(this.arr)-1]
this.minElement = 2*this.minElement - y
this.arr = this.arr[:len(this.arr)-1]
}
func (this *MinStack) Top() int {
y := this.arr[len(this.arr)-1]
if y > this.minElement {
return y
}
minElement := 2*this.minElement - y
return (y+minElement)/2
}
func (this *MinStack) GetMin() int {
return this.minElement
}
/**
* Your MinStack object will be instantiated and called as such:
* obj := Constructor();
* obj.Push(x);
* obj.Pop();
* param_3 := obj.Top();
* param_4 := obj.GetMin();
*/
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