Leetcode - Insert Delete GetRandom O(1)
https://leetcode.com/problems/insert-delete-getrandom-o1/
Design a data structure that supports all following operations in average O(1) time.
-
insert(val)
: Inserts an item val to the set if not already present. -
remove(val)
: Removes an item val from the set if present. -
getRandom
: Returns a random element from current set of elements. Each element must have the same probability of being returned.
Example:
// Init an empty set. RandomizedSet randomSet = new RandomizedSet(); // Inserts 1 to the set. Returns true as 1 was inserted successfully. randomSet.insert(1); // Returns false as 2 does not exist in the set. randomSet.remove(2); // Inserts 2 to the set, returns true. Set now contains [1,2]. randomSet.insert(2); // getRandom should return either 1 or 2 randomly. randomSet.getRandom(); // Removes 1 from the set, returns true. Set now contains [2]. randomSet.remove(1); // 2 was already in the set, so return false. randomSet.insert(2); // Since 2 is the only number in the set, getRandom always return 2. randomSet.getRandom();
import "math/rand" type RandomizedSet struct { hash map[int]int arr []int } /** Initialize your data structure here. */ func Constructor() RandomizedSet { return RandomizedSet{ hash: map[int]int{}, arr: []int{}, } } /** Inserts a value to the set. Returns true if the set did not already contain the specified element. */ func (this *RandomizedSet) Insert(val int) bool { if _, ok := this.hash[val]; ok { return false } this.arr = append(this.arr, val) this.hash[val] = len(this.arr)-1 return true } /** Removes a value from the set. Returns true if the set contained the specified element. */ func (this *RandomizedSet) Remove(val int) bool { p, ok := this.hash[val] if !ok { return false } if p != len(this.arr)-1 { this.hash[this.arr[len(this.arr)-1]] = p this.arr[p] = this.arr[len(this.arr)-1] } this.arr = this.arr[:len(this.arr)-1] delete(this.hash, val) return true } /** Get a random element from the set. */ func (this *RandomizedSet) GetRandom() int { idx := rand.Int() % len(this.arr) return this.arr[idx] } /** * Your RandomizedSet object will be instantiated and called as such: * obj := Constructor(); * param_1 := obj.Insert(val); * param_2 := obj.Remove(val); * param_3 := obj.GetRandom(); */