Leetcode - Insert Delete GetRandom O(1)
https://leetcode.com/problems/insert-delete-getrandom-o1/
Design a data structure that supports all following operations in average O(1) time.
-
insert(val): Inserts an item val to the set if not already present. -
remove(val): Removes an item val from the set if present. -
getRandom: Returns a random element from current set of elements. Each element must have the same probability of being returned.
Example:
// Init an empty set. RandomizedSet randomSet = new RandomizedSet(); // Inserts 1 to the set. Returns true as 1 was inserted successfully. randomSet.insert(1); // Returns false as 2 does not exist in the set. randomSet.remove(2); // Inserts 2 to the set, returns true. Set now contains [1,2]. randomSet.insert(2); // getRandom should return either 1 or 2 randomly. randomSet.getRandom(); // Removes 1 from the set, returns true. Set now contains [2]. randomSet.remove(1); // 2 was already in the set, so return false. randomSet.insert(2); // Since 2 is the only number in the set, getRandom always return 2. randomSet.getRandom();
import "math/rand"
type RandomizedSet struct {
hash map[int]int
arr []int
}
/** Initialize your data structure here. */
func Constructor() RandomizedSet {
return RandomizedSet{
hash: map[int]int{},
arr: []int{},
}
}
/** Inserts a value to the set. Returns true if the set did not already contain the specified element. */
func (this *RandomizedSet) Insert(val int) bool {
if _, ok := this.hash[val]; ok {
return false
}
this.arr = append(this.arr, val)
this.hash[val] = len(this.arr)-1
return true
}
/** Removes a value from the set. Returns true if the set contained the specified element. */
func (this *RandomizedSet) Remove(val int) bool {
p, ok := this.hash[val]
if !ok {
return false
}
if p != len(this.arr)-1 {
this.hash[this.arr[len(this.arr)-1]] = p
this.arr[p] = this.arr[len(this.arr)-1]
}
this.arr = this.arr[:len(this.arr)-1]
delete(this.hash, val)
return true
}
/** Get a random element from the set. */
func (this *RandomizedSet) GetRandom() int {
idx := rand.Int() % len(this.arr)
return this.arr[idx]
}
/**
* Your RandomizedSet object will be instantiated and called as such:
* obj := Constructor();
* param_1 := obj.Insert(val);
* param_2 := obj.Remove(val);
* param_3 := obj.GetRandom();
*/
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